A downloadable game

What is it?

Morbid Times is a simple first person simulation game with some small hints of puzzle mechanics. It follows a character going to a therapy session and working through the different puzzles in their mind 

The Levels 

Hub World

The main area where the player spawns at the start of the game. It is in the style of an therapists building with various different floors. There are plenty of areas to explore but starting at the reception would be a good way to get some information.

Puzzle Level

This level is meant to represent the player's mind and is also where the puzzles are found within the game. It is supposed to be dark and foreboding and put the player on edge.

Ending Level

This is the last level and is simply a place for the player to explore  after they have completed the puzzles. It is styled as an outdoor setting with different parts of nature. The main attraction is a hedge maze which the player must complete to exit the level,

Controls

All the game needs to play is a simple keyboard and mouse set-up.

Credits

  • Dylan Diangelo (Game Development)
  • Matthew Dawson (Game Development)
  • Nicholas Brown (Game Development)
  • Cameron Morrissey (Audio Production)
  • Jasper Eardley-Wilmot (Audio Production)

Status

The game is a university project which is currently still in development with some additional features such as extensive dialogue and other puzzles. It is currently a prototype so any feedback and bugs found will be appreciated

Links

Design Document Website


Download

Download
Build.zip 66 MB

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